Rob & Roll Proof Of Concept Demo
This is a proof of concept for Rob & Roll. While many features have not been implemented yet, it is designed to showcase the fundamentals of dice, keywords, abilities, and turn sequence.
- Take control of three goblins attempting to escape the area with a stolen Relic.
- Win using The Relic ability on the purple exit portal to the north, or by defeating all enemies.
- Enemies will move and declare their attacks before each of your turns.
- After your turn, they will hit the pink spaces for that much damage.
- All enemies can move 3 spaces each turn.
- If an enemy has no path to a goblin it will skip its turn.
- On your turn all your are automatically rolled.
- You can move these dice around by clicking and dragging them.
- You can reroll twice.
- Locked dice will never be rolled or rerolled.
- Socket your dice into the matching slots on the goblins’ abilities.
- Socketed dice won’t be rerolled.
- Click a fully socketed ability to activate it.
- If it requires a target, click one of the highlighted squares.
- You can cancel targeted abilities with right click.
- Abilities can only be used once per turn.
- Activating an ability exhausts all its dice until your next turn.
- Certain dice or dice faces may have keywords that modify how they resolve when used. Pay attention!
Pro Tips:
- You can click an unsocketed ability to attempt to auto-socket it with the dice you’ve rolled.
- You can upgrade your dice by clicking the “Gain A Reward” button. Feel free to reroll the rewards as much as you want to find a good one. Experiment with different power levels!
- It can be hard to investigate the enemy dice in this version, so here’s their breakdown:
4x Sword 1x Skull 1x Skull +1
Status | Prototype |
Platforms | HTML5 |
Authors | Vaconcovat, Mechanolith |
Genre | Strategy |
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